

- Mass effect andromeda biotic build for instanity mod#
- Mass effect andromeda biotic build for instanity full#
I'd use Cloak, shoot an enemy a few times with a shotgun (damage bonus while cloaked), then use Pull + Charge to finish them off. I was on Adept level 6 class/profile, had Pull, Charge (Biotic), Tactical Cloak (Tech) and Shotgun (Combat) maxed, as well as all the passive abilities in Biotic + Tech. I have tried to include a fair bit of relevant detail in this Mechanics section, but I also welcome anyone's questions or thoughts.I beat Insanity on NG+ with a level 45 character in under 5 hours, dying only 4 times. This build is powerful enough to even solo most mobs when team members fall, and if you don't give specific commands to your team members they will often be in your general vicinity, thus giving you the damage resistance boost from Team Support rank 6.
Mass effect andromeda biotic build for instanity full#
And with the shield cost reductions from the vanguard profile and Barrier rank 5 you can get 4 consecutive Lance attacks or 2 Nova from full shields.

Lance is great for damage at range & combo detonations, and has a bit of an area effect as well that is here boosted with Containment rank 4 & 6. Nova can be used when you get swarmed, and evades are boosted with extra damage reduction if you quickly need to escape from a pickle (thanks to Combat Tools rank 4). If you're spending much time in cover waiting to recover then you're probably just not playing this build correctly. In fact this build very often doesn't take health damage at all due to frequent shield refills from multiple sources, but when it does there is a 200 damage resistance boost at <30% health thanks to Combat Fitness rank 6, as well as an automatic complete shield refill at extremely low health due to Barrier rank 6 (once per 15 seconds).
Mass effect andromeda biotic build for instanity mod#
Shield strength overall is very strong thanks to the fusion mod of shielding and doesn't rely on any recharge delay or rate boosts to stay up. But in practice I only actually fire the shotgun at enemies where I need to keep some distance (fiends, ascendants, etc.), and floating enemies not easily reached with melee like observers, alternating shotgun blasts with Lance attacks. The shotgun itself though has the primary purpose of further boosting melee damage with the melee mod. Melee damage is boosted further for 3 seconds after every Charge attack (due to Charge rank 5 and Offensive Biotics rank 6).Īgain shields are refilled by 25% every time you make a kill, and also for each shot fired from Scattershot (should have only 1 shot per clip if the above was followed). Melee attacks also refill shields a bit thanks to Vanguard profile bonuses, as well as getting more and more damaging with each melee hit or kill (due to Combat Tools rank 6). It most effectively uses Charge as an opening attack, followed by melee, and by the time your melee attack is done it's ready to Charge once more (just boost biotic recharge instead of damage at lower levels).Įvery Charge attack refills my shield by 90% (at level 73), the 50% base of Charge getting further stacked with additional passive boosts from Containment rank 2 and Team Support rank 3. This vanguard has an insanely strong melee offense, which simultaneously keeps your defense up as long as you're on the offensive.

Armor is N7 set from Milky Way research, chest augmented with shield oscillator & 4x kinetic coil and modded with fusion mod of shielding, and the rest all augmented with 3x biotic damage boosters each. I also equipped the Remnant shotgun Scattershot augmented with plasma charge system, shield oscillator & 3x biotic damage boosters, and modded with light melee & short barrel. I used Asari Sword augmented with 5x kinetic coil.

This build in most situations will only need a melee weapon. Once these 10 skills are all at rank 6 just drop points into any other Combat/Biotic skills to further boost the bonuses received from passive skills. The base build is centered around the following 10 skills: Thought I'd share my build for those that might be interested. I'm currently level 73 and since about level 40 decided to try insanity difficulty with my vanguard.
